Author: Alex Doenau

Alex Doenau is an Australian film and book critic based in Sydney. His interests include video games, Pokémon, and amiibos as far as the horizon.

12 Months of What Now?

I made a vague resolution that 2009 would be my exciting year of reinvention, which included kicking Batrock into shape and making it a consistent and entertaining website that I can eventually use to enslave thousands of fans and get them to do my bidding. (My business model – hey, at least I could get them all astir about DRM, right?)

In the works is supposed to be 12 Months of Movies 2008, but I was a bit lax with my ticket keeping this year. I would see a movie, and eventually the ticket would make its way into my drawer. In my Arrested Development fuelled “Alex Vista” excavation of 2009, I cleared them out and entered them into Excel. 89 tickets later (that’s including both Sydney and Japanese Film Festivals), it’s not right! I can’t have seen nothing in January! I recall that, just as Bolt was my first movie of 2009, I Am Legend was my first of 2008 (preliminarily, I’m saying 2009 has set a better precedent).

In the Final Push tomorrow (or “Once More Unto the Breach”, if you will), I will attempt to liberate January and a few others besides. I mean, 2008 wasn’t 2008 without Juno, There Will Be Blood, Atonement (also a 2007 movie for me!), No Country For Old Men (again, a crossover year hit), Charlie Wilson’s War or even Kung Fu Panda. Those are just the ones I remember! This cannot rest!

I’m doing this for you, faithful reader. But seriously, you can stop holding your breath. Self-inflicted brain damage isn’t a good look.

(Good lord! Sweeney Todd is missing, too! Both times!)

Don’t Stop Believin’: Farewell, 2008

No one wants to end 2008 on Bedtime Stories! So let’s celebrate the good times, and never stop believin’!

Thank you, Petra Haden. As an egg, you taught me more about life than any human ever has. See you all next year!

Bedtime Stories

Today I found myself wondering “am I right to criticise these godawful children’s movies, given that I’m not in the demographic, and the children seem to enjoy them?” Then I realised that the children of this world deserve better, and I am within my rights to a tear a new one for whatever property I see fit.

Bedtime Stories is one such property: with improbably dull eyed kids who teeter between brilliance and mental incompetence, drama so manufactured that no level of suspension can contain the disbelief, a cast slumming it to the extent that they may as well have gone to work in a city of mole people, and comedy such that, were it not for the inclusion of Russell Brand, Rob Schneider would be the funniest thing in the movie, it’s simply unacceptable.

High School Musical 3: Senior Year

The final shots of this movie can essentially be summarised thusly:

Yep, well, looks like we have to get real jobs now.

… but we’re flying! Soaring! The tale of the first group of Wildcats draws to a close in their interminable third outing, High School Musical 3: Senior Year. If you wanted to see a musical with no memorable songs, a surprisingly almost practical approach to end-of-high-school-in-America romance, and absolutely no sexuality whatsoever, this is it.
I’m just proud that I managed to trick three people into coming along with me to observe the phenomenon.

11th Japanese Film Festival: Those Left Behind

Last year, I didn’t get farther than writing about the First Day of the 11th Japanese Film Festival. With the 12th Japanese Film Festival starting tomorrow, this situation should be remedied at once, upon my honour as a Japanese Film Festival attender.

Rest assured! I will be brought to justice! And keep in mind that this is based on a few potted sentences I wrote at the time and my vague recollections of each film. I will try with all my might not to be a revisionist historian, because I hate when people do that with movies.

This is the list of the films for last year, for reference.

Fallout 3: Ten Hours is a Long Time

It looks, my friends, like I have exhausted Fallout 3‘s usefulness. I was enjoying the character interactions – and you’ll get at least one more case study out of me in the form of Tenpenny Tower, which fairly well disembowelled me on Monday – but it seems like all of the missions I now have are in the form of “go to a ruin, fight super mutants, obtain a valuable item”. The exploration aspect of the game was initially charming, but it’s starting to drag.

This is, of course, entirely my fault. I should have paid more and proper attention to the story, rather than wondering why a tiny place like Andale has more interesting characters and stories to tell than the safest place in the world, Rivet City. An open ended game has many devious tools to distract me (and that was ironically my problem with GTA IV: it completely lacked proper or worthy distractions), and distracted I have been.

Basically, what I’m saying is after 35 hours I’m tiring of the experience. It’s all just become so much treasure hunting and I’m going to have to find Liam Neeson and save society so I can go back to watching anime, or playing … Banjo-Kazooie: Nuts & Bolts. That’s right, baby! Set expectation levels to “you’d better not disappoint me, Rare, or else“!

Funny thing is, I was really keen on Oblivion at first, too, and my enthusiasm severely waned when variety gave way to monotonous trips to Hell. At least the people in Fallout 3 don’t have four different voices each. At least I’m not as invested in the whole thing as Shamus. Maybe I really am just terrible at enjoying video games now?

Fallout 3 Case Study I: Andale

Having suffered a literal crash course in the mythology of Fallout, my play through of the third series is more informed by its spiritual predecessor, Oblivion, than by its more obvious antecedents. Where Oblivion’s environs were samey and boring, with needlessly twisting dungeons and insurmountably steep terrain, Fallout 3 benefits from flat, desolate lands, dotted with interesting locales. What’s more, the whole experiment has character about it, and doesn’t take itself too seriously.

Today we’ll study the case of the tiny town of Andale, proud recipient of the “Best Town” award every year … forever.

Contains spoilers for Andale, a tiny part of the game you’re not likely to see unless you look really hard!

Fallout 3: Karma Sucks

I got caught up, as I sometimes do, in a fever. Fallout fever. I had to have it, so I went out and bought it. Paid freakin’ $90 for the thing. I never pay so close to full price for a video game. I am renowned for my collection of unplayed, cut-price video games. I can afford not to play them because they were all cheap enough for there to be many of them. It means I rarely catch the zeitgeist, but if there’s anything I’ve learned from the internet it’s that the zeitgeist is full of flames and crimes against grammar and spelling.

Karma is the universal law of “what goes around comes around”. It’s what got Jason Lee hit by a truck instead of winning $100,000. The problem with karma is it sees everything. It’s even got a precedent in RPGs: I know firsthand that in Ultima V many actions affected your karmic rating (and because I was about seven or something, almost always for the worse). So now it springs at us in Fallout 3.

It goes above and beyond the Paragon and Renegade system of Mass Effect, and I’m not really sure what I think of that. I think it’s perfectly reasonable that you get different receptions from people when you say “Nice to meet you” rather than “Well up yours too, buddy!”, but I’ve got a little problem: why is it that I can’t be nice to someone’s face, and then steal all of their stuff and wreck their shit when they’re not looking without getting penalised? You know, like in real life? I went to a bar, said hello to the family that ran the place, then I went out back and attempted to hack their computer (and another thing: I have no idea how computer hacking works in this game. I wish I was playing Pipe Dream … over and over and over …). I failed, I got negative karma. I reloaded my save.

I mentioned it before when I spoke about being a dick in Mass Effect, that I like being nice to people in video games where I’m given the choice. At the same time, because this game has a different scope, I’m counterbalancing it with my intense desire to steal all of their stuff. These two actions are directly tied to my perception in the game world, so to continue playing as the Post-Nuclear Envoy of Peace and Love, I can’t go around secretly doing evil shit.
In writing that, I just realised I’ve ruined my chances of ever being elected to high office.

There’s no left and right, up and down choice wheel here, though, although the tone of what you’re saying is clear. Your character doesn’t get fully voiced like Shepard did, so the choice of dialogue you make is exactly what the person hears, rather than Shepard’s artistic licence. Unlike in Oblivion, your character is given a history (more accurately, her family is given a history), but Clarabell feels much more impersonal than LL Shepard, my red-headed universe saving avatar, ever did.

Of course, I still don’t want people to think poorly of me, so there must be a level of projection. Certainly more than there ever was in Oblivion, where I essentially spat on everyone I could and they continued to love me unless they were railroaded by the script into hatred of my good self. Thus far I’ve only witnessed one action that had consequences, and I was so unhappy with what I had wrought that I had to reload to wash the blood of the innocent and idealistic off my hands.

Hopefully I’ll be able to play the game as I see fit, if there are instances when a response that would garner a positive karmic reaction seems inappropriate. Heck, diplomacy could only take me so far in Mass Effect before I got angry at the people trying to take my guns and I actively threatened them. A nuclear wasteland is rather different to intergalactic peace missions and incredibly boring dune-buggy travels, so maybe Clarabell will have to harden up and bust some skulls.

Side note: Fallout 3 features perks at every second level, that up certain stats or abilities and what have you. One of these is “Nerd Rage!”, described thusly:

You’ve been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below.

Not naming any names, but that’s hilarious not just to the industry in general, but to the Fallout scene in particular. I may have laughed out loud when I read it in the manual on the train.

Fallout sucks

I’ve fallen on that old mainstay: the bait and switch. Thing is, Fallout might be a great game, but there’s no way I can know. I refuse to play it, because the damn thing won’t let me save. When big games like Fallout 3 are released, sometimes it’s the done thing to rerelease the ancient IP of the franchise in a cheap fashion.

So there I was, with my $18 collection of Fallouts 1, 2 & Tactics. I started up the game, and was impressed by the opening. It was very much like Bioshock, albeit eleven years ago. A fifties styled post-apocalypse is an effective apocalypse indeed: just ask Indiana Jones and his fridge.

I played the game for an hour, and cursed the days when there was no sort of configuration instructions held within the game, firing up the PDF manual and frequently consulting it (but still taking a year to figure out how to run). Then I saved it and went to bed.

The following day, I returned to the good people of Dark Sand, or wherever they lived (wherever it was, they were plagued by radscorpions, who wore hypercolour shirts). Being an obsessive saver, I went and talked to a few people, then attempted to save.

No dice.

Error Saving Game! You cannot save your game.

Yeah, well, this is an RPG, and I can’t rocket propel any grenade unless I can save the damned thing first. There seems to be a lack of documentation as to how to solve this problem, short of uninstalling and reinstalling.

I did that.

No dice.

Over the weekend, I might reattempt to fix the accursed game, and once again become a spunky Soviet gymnast spy girl. I’m telling you, if I can’t do that, what chance do I ever have of becoming a dog killa?

There’s nothing quite like a light show

In honour of my graduation tomorrow, and the discovery of everything that is good and bad about the internet, I present Rock-afire Explosion‘s “cover” of Arcade Fire’s “Neighborhood #1 (Tunnels)”:

Yeah, uh … yeah. Strangely hypnotic and also, of course, terrifying. Thanks(?) to Bob Mackey for this knowledge.

Believe it or not, this is not simply laziness in place of something real (laziness is not posting anything for the majority of a month). I think that this video represents what the internet is designed for: sometimes you see something so simply, incredibly weird that it has to be passed along. A lot of the things that I look at on the internet are “discovered” by other people; I lead a second or third hand existence on the computer because I don’t have the patience to sift through all of the noise to get to the crux of the matter. Most of the time, I don’t even see what other people have brought to my attention.
Youtube, to me, represents time, and while I can devote hours to a video game, a movie, a TV series, somehow giving just five or six minutes to a video on the internet seems just like so much effort. Still, singing bears with soulless eyes can somehow pierce me to the core.